Create new object, give a sprite, speed and direction
make: Object -- create -- code
Do something 4 times
Set a global variable, this is a variable that can be used anywhere.
where: room -- settingings ---code
Draw a text in the window
make: object_controller -- draw -- code
Change sprite is mouse hovers over the sprite:
make: object -- step --code
Go to the next room
make: Object -- create -- code
{bn=instance_create(300,300,obj_bal);bn.speed = 5;bn.direction =random(360);getal= random(2);if (getal < 1) { bn.sprite_index = sprite_bal_rood;}else { bn.sprite_index = sprite_bal_groen;}}
Do something 4 times
for (i =0;i<4;i+=1){ }
Set a global variable, this is a variable that can be used anywhere.
where: room -- settingings ---code
globalvar n_balls;
make: object_controller -- draw -- code
Change sprite is mouse hovers over the sprite:
make: object -- step --code
{
image_speed = 0;
if (position_meeting(mouse_x,mouse_y,self))
image_index = 1
else
image_index = 0
}
Go to the next room
room_goto_next();
Draw popup window
show_message("hallo");
draw_text(x,y,'Score: ' + string(score);draw_text(x,y,"Hellow World");
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